Gambit Squad came together in one week, built in Godot with Claude as a development partner. I handled the design: the characters, the art direction, the balance rules. Claude wrote the code, generated the sprites and sound effects from scratch, and tuned each stage by simulating hundreds of random squads until the default strategy lost and the right one won. Every battle plays out the same way for the same setup, so each change I asked for could be tested exactly. Today I added a regression test, version control and documentation. README.md: a one-page guide for people. CLAUDE.md: the detailed technical guide, written for AI assistants but readable by anyone. CHANGELOG.md: every version from v0.2 to v0.46, with what changed in each.
1 week personal project - gambit squad
October 1, 2026